New Physics Engine

Blitz3D Forums/Blitz3D Programming/New Physics Engine

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hmm. Well, don't let it get you too far down. here's the only features tokamak doesn't yet support(and may support int hr future) are:

1 collision detection shapes:
2 plane
3 triangle
4 many different types of joints:
5 prismatic
6 cylindrical???
7 point on line
8 point in plane
9 joint springs
10 anatomic joints???
11 anisotropic friction
12 reduced and Lagrange joint simulation mode
13 automatic mass and inertia computation
14 suitable for vehicles
15 debug visualization
16 nice documentation, lots of example code
17 unlimited number of objects
18 serialization of scenes???
19 multiple independent scenes
20 3DS Max exporter
21 Milkshape exporter
22 transparent memory management
23 user friendly error reporting
24 open source foundation library
25 open source scene viewer application
26 cross platform architecture

You can look at this as the features you get from switching. pretty good, but the only truely major thing is cross platform archetecture, which would only be useful with bmax. 20-25 are mostlythings that you can get other places that look like they are just there to add to the feature list, and can be gotten other places.