Nah - as long as I don't know how many stingers sswift has stored under his bed I won't risk this :)
Of course, it would be nice if every little thingy in the map had a correct shadow. But: thigs which can be picked up would then need interactive shadows. Imagine an Oil drum you can blow up by shooting on it. It would look rahter dumb if the shadow would remain there after the drum has disappeared. And keep in mind: a high number of dynamic shadows ala sswifts system will renarkably slow down the engine. Don't forget: this is not a simple demo, we have to do a lot of other things in the same time, and they are sucking pretty much too: Linepicks, Polycount, AI, etc etc etc.
Maybe we just have to realize that we won't be able to have shadows like in doom3 mixed with AI like in UT.
But anyway, watch the game release reviews - even today there are a lot of games they even don't have dynamic shadws on the main characters!
I think we just should take care to place things in a way that it won't look _that_ wrong.
Of course, it would be nice if every little thingy in the map had a correct shadow. But: thigs which can be picked up would then need interactive shadows. Imagine an Oil drum you can blow up by shooting on it. It would look rahter dumb if the shadow would remain there after the drum has disappeared. And keep in mind: a high number of dynamic shadows ala sswifts system will renarkably slow down the engine. Don't forget: this is not a simple demo, we have to do a lot of other things in the same time, and they are sucking pretty much too: Linepicks, Polycount, AI, etc etc etc.
Maybe we just have to realize that we won't be able to have shadows like in doom3 mixed with AI like in UT.
But anyway, watch the game release reviews - even today there are a lot of games they even don't have dynamic shadws on the main characters!
I think we just should take care to place things in a way that it won't look _that_ wrong.