Team,
My concern is surface count with the use of one large mesh vs independent meshes. I believe using a large mesh on only requires one surface, which is more effecient. With one large mesh you can delete or hide child meshes with no problem. In either case, some form of record keeping must be maintained.
I use Max as well and it is what my levelloader design was based on.
My concern is surface count with the use of one large mesh vs independent meshes. I believe using a large mesh on only requires one surface, which is more effecient. With one large mesh you can delete or hide child meshes with no problem. In either case, some form of record keeping must be maintained.
I use Max as well and it is what my levelloader design was based on.