I have seen some posts relating to this but have not been able to sort it out.
heres the question..
I have a .b3d model created and exported from milkshape..
I want the black areas of the texture to appear transparent when loaded. The texture is loaded from a single bmp file associated and exported with the model, therefore it is mot actually loaded in the game separately from the loadmesh command.
heres the question..
I have a .b3d model created and exported from milkshape..
I want the black areas of the texture to appear transparent when loaded. The texture is loaded from a single bmp file associated and exported with the model, therefore it is mot actually loaded in the game separately from the loadmesh command.