ah i see regarding the mesh export thing. makes sense now.
Currently I am doing that in max. the choice is either export as one big mesh and use find child to manipulate stuff , or make a note of the x,y,z positions and type them in blitz.
the latter makes more sense right now
anyway the editor seems pretty cool.the beef I have with most editors is the poor navigation controls, but this one doesn't suffer from that
what are we doing for shadow system BTW
Currently I am doing that in max. the choice is either export as one big mesh and use find child to manipulate stuff , or make a note of the x,y,z positions and type them in blitz.
the latter makes more sense right now
anyway the editor seems pretty cool.the beef I have with most editors is the poor navigation controls, but this one doesn't suffer from that
what are we doing for shadow system BTW