Project PLASMA FPS 2004: Thread 3

Blitz3D Forums/Blitz3D Programming/Project PLASMA FPS 2004: Thread 3

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Frank - of course, it's up to the engine to handle exeptions such as interior objects with special functionalities.

As I said before, we can:

a: Add a GUI element for each and every special job in the Editor. IMHO this will complicate the Editor more and more.

b: Define some reserved Trigger Words which can be combined in the Name Sting field.

Again: for the Engine will be VERY easy to parse this string and detect those special Words, and initialze whatever is required.

This is just my humble opinion, I think this would save us a lot of time. Of course, the Loader can be rewritten from scratch at any time. The current version just shows how to read in the level files produced by the editor. It doesn't really matter if Arrays or Types are used. (and it also shown a method to assign Flares to specific Filenames)

Ruz - No, the editor cannot export Meshes. It don't makes much sense because this way you still can remove things while the game is running (eg. blow up oil-drums, pick up things etc.) which would be very complicated if everything was merged to one multisurface Mesh. This tool is thought to work like this: manually copy all required meshes to your game folder and import them (well in fact only their relative path) into the level file.