EntityTexture Question

Blitz3D Forums/Blitz3D Programming/EntityTexture Question

You could build a detail mesh around the players position.

This could be done every frame or every few frames if that was too slow

This detail mesh can then be overlaid on top of the terrain and either blended or alphad so that the terrain underneath shows through it.

I'm sure someone I heard of someone doing this, not sure if it was in Blitz or some other language.