Hmm I guess my original method is actually best for what I want...
Sorry shoulda made it a little clearer. I am using the types to create a kind of 'starfield' so I will create xxx stars initially, but then delete them as they get out of visible range, however I need to keep creating them, but obviously not too much or the screen will get saturated!
I had a look at this, but had a bit of trouble implementing it into my code - although it's the kind of thing Im after!
Sorry shoulda made it a little clearer. I am using the types to create a kind of 'starfield' so I will create xxx stars initially, but then delete them as they get out of visible range, however I need to keep creating them, but obviously not too much or the screen will get saturated!
I had a look at this, but had a bit of trouble implementing it into my code - although it's the kind of thing Im after!