Hi Fredborg,
1. This is because the window itself isn't actually resizable (the cursor is set with blitz code and the window is resized manually). This allows the GUI to resize in realtime and not just when you release the mouse after resizing.
2. Viewport clipping isn't implemented yet, but it's on the list of things to do.
3. This will be fixed within the hour.
4. Caused by a call to FUI_CreateCube( ) which isn't included in the Lite version
5. Has been fixed already.
6. 7. 8. Caused by calls to functions that are not in the Lite version. Will be fixed within the hour.
9. Will be fixed
10. 11. Caused by calls to functions that are not in the Lite version. Will be fixed within the hour.
1. This is because the window itself isn't actually resizable (the cursor is set with blitz code and the window is resized manually). This allows the GUI to resize in realtime and not just when you release the mouse after resizing.
2. Viewport clipping isn't implemented yet, but it's on the list of things to do.
3. This will be fixed within the hour.
4. Caused by a call to FUI_CreateCube( ) which isn't included in the Lite version
5. Has been fixed already.
6. 7. 8. Caused by calls to functions that are not in the Lite version. Will be fixed within the hour.
9. Will be fixed
10. 11. Caused by calls to functions that are not in the Lite version. Will be fixed within the hour.