Box to Box Collisions?

Blitz3D Forums/Blitz3D Programming/Box to Box Collisions?

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Yeah, I have used MeshesIntersect in the past and although I didn't use boxes, I did use low poly proxy meshes and didn't run into any speed problems. Back in those early days of my coding experience, I didn't even use any distance checks.

But you don't get any feedback from MeshesIntersect() do you? For instance, you don't get the point of collision between two objects, right?