Yeah, I have used MeshesIntersect in the past and although I didn't use boxes, I did use low poly proxy meshes and didn't run into any speed problems. Back in those early days of my coding experience, I didn't even use any distance checks.
But you don't get any feedback from MeshesIntersect() do you? For instance, you don't get the point of collision between two objects, right?
But you don't get any feedback from MeshesIntersect() do you? For instance, you don't get the point of collision between two objects, right?