Once you start using the winapi dll funcions with blitz3D, there isn't much that can't be done in Blitz3D.
Get a hold of a copy of masm32 and it's examples from the following website.
http://win32asm.cjb.net/
Then look at the examples. These can easily be converted to work with Blitz3D.
One question I have is. Has anyone made a wrapper for DirectX that works with blitz3D?
Get a hold of a copy of masm32 and it's examples from the following website.
http://win32asm.cjb.net/
Then look at the examples. These can easily be converted to work with Blitz3D.
One question I have is. Has anyone made a wrapper for DirectX that works with blitz3D?