unfortunately no dave because the castle demo does n't have an idle sequence,just 'stop animating' i believe
I have almost got it cracked now(using mr hockings method).
The only problem is that when i move forward and turn, the 'static turn' sequence plays which looks stupid. he should walk in this situation.
same with move forward and jump.
I tried something like
if keydown (200) and keydown(203) then turnflag= false
but it just doesn't work
I have almost got it cracked now(using mr hockings method).
The only problem is that when i move forward and turn, the 'static turn' sequence plays which looks stupid. he should walk in this situation.
same with move forward and jump.
I tried something like
if keydown (200) and keydown(203) then turnflag= false
but it just doesn't work