exiting animation loop

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unfortunately no dave because the castle demo does n't have an idle sequence,just 'stop animating' i believe

I have almost got it cracked now(using mr hockings method).
The only problem is that when i move forward and turn, the 'static turn' sequence plays which looks stupid. he should walk in this situation.

same with move forward and jump.

I tried something like
if keydown (200) and keydown(203) then turnflag= false

but it just doesn't work