although there are still problems when for example if no keys are down you have have the idle as the default sequence
just reinserting
If AnimSeq(p\model)<>2 ;(depending on animation)
Animate p\model,1,.5,2,.5
EndIf
EndIf
after every sequence dosn't work.
just reinserting
If AnimSeq(p\model)<>2 ;(depending on animation)
Animate p\model,1,.5,2,.5
EndIf
EndIf
after every sequence dosn't work.