Box to Box Collisions?

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There are a hundred things I could use these for. And now there are several ways I can get them. I could use Tokamak, but I'm not keen. It's more than I need, and I don't really like Physics Packs. They always have a certain "feel" to them. They're like ready meals. All the ingredients are there but it just don't have that feel you like.

I could use ColDet. Don't know much about it yet, but I've downloaded the wrapper EliasT kindly wrote and I'm gonna have a look.

Or I could use MeshesIntersect(). I'm pretty sure it's fast on low poly meshes like cuboids, right?

Or maybe there's another way.

Speed is good, I like speed, but I'm also concerned about the amount of feedback I get ( collision points, normals, etc ) So any thoughts, considerations and recommendations would be appreciated.