ther is a probem now. I can't just reverse the direction of the mesh because its screws up the animation sequences.
aniamtion like 'run' work fine becasue its running totally on the spot, but for example dying where he falls backwards , he then falls forwards AND vice versa so there is no point just reversing it either way
Frank can't you just position the camera on the opposite side of the mesh, then rotate the camera or point it at the player
aniamtion like 'run' work fine becasue its running totally on the spot, but for example dying where he falls backwards , he then falls forwards AND vice versa so there is no point just reversing it either way
Frank can't you just position the camera on the opposite side of the mesh, then rotate the camera or point it at the player