I have finally implemented this in my project - I wanted a murky appearance for my alien landscape, and the effect it has on pop-in and viewing long distance is great!!!
I did try some smoky textured sprites cloise to the camera first, but this is much quicker and more effective - especially after playing with CameraRange and CameraFogRange!
I did try some smoky textured sprites cloise to the camera first, but this is much quicker and more effective - especially after playing with CameraRange and CameraFogRange!