3D Morph?

Blitz3D Forums/Blitz3D Programming/3D Morph?

Oops!

Sorry for posting that code with the very long line! I did not realize that it would make this page superwide!

Another thing that I forgot to mention with regards to morphing is that the morph,base and taget meshes must have
EXACTLY the same number of vetices and the same vertex and surface indexes. But this is nothing that is blitz specific, it is true for all morphing algorithms, since mophing in the end just is simple interpolation of vertexes in two vertex sets

/PetBom