3D Morph?

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Maybe I'm overthinking this,... I know I'm in over my head anyways, but what the heck. that's never stopped me in the past.

I guess I'll just have to code something together and see what happens instead of worrying what won't work. My biggest concern was weighting more than 1 point where the point is stationary in multiple meshes. I don't want an average of those points in that case (don't know if this makes sense though, pardon me while I think out loud) I think the way around this is to not store the vertex positions, but the position offset from the original mesh,... then I can apply multiple offsets from different meshes. Hmmm,.. I'm sure no one knows what I'm talking about, but a light bulb is going off over my head right now.