I understand that we can only have one texture for each surface.
But I was wondering if one can modify an area of that texture after it is applyed to a mesh.
It is still one texture just a small section of it has been modified.
I know you can modify a texture all you want before applying it to a mesh.
So if you know were an area of the texture is going to go on a mesh you could color it accourdingly.
But once that texture is applied can in then be modified, using an index?
In the samples what is Birdie/texpaint doing.
Could something simular be used to apply a small area of texture too?
But I was wondering if one can modify an area of that texture after it is applyed to a mesh.
It is still one texture just a small section of it has been modified.
I know you can modify a texture all you want before applying it to a mesh.
So if you know were an area of the texture is going to go on a mesh you could color it accourdingly.
But once that texture is applied can in then be modified, using an index?
In the samples what is Birdie/texpaint doing.
Could something simular be used to apply a small area of texture too?