BCF 3.0 Framerate demo

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@ filax


No.. No..! What I mean is if I create like two windows in
BCF 2 and I want the current window im' working with to have the interactivity and all other windows created through BCF 2 to be inactive untill I close the window im' currently interacting with... Can this be done in BCF 2 in some way or another?!? If not! Will this be implemented in BCF 3???

This may be a stupid reply to your last post... But I kinda' took it from your last post that you didn't understand what I was talking about! Disregard this post-reply if you did...