Sorry I thought you meant the mesh would gradually change over longer amounts of time.
I should have picked up on your use of the word 'morphing'!!!
I think you would need separate meshes for the horns, head, nose etc (I know it sounds like a lot)and assign the animation sequences to these??? At least there are commands to control the speed and smoothness of the animations.
This is where it gets way out of my depth though...
I should have picked up on your use of the word 'morphing'!!!
I think you would need separate meshes for the horns, head, nose etc (I know it sounds like a lot)and assign the animation sequences to these??? At least there are commands to control the speed and smoothness of the animations.
This is where it gets way out of my depth though...