Quill 3D Should I?

Miscellaneous Forums/Content Creation Tools/Quill 3D Should I?

I think everyone is slightly missing the original point anyway - CodeD already has paid for Max 6.0 - I am stating that he can't really get anything better than that tool - he just needs to settle down to learning it.

He'll never look back if he does!

Max offers far greater potential than any of the other fine packages mentioned in this thread. But as I keep saying - he has already bought MAX!!

Why bother with anything else?

The great thing about what Max and other tools like it offer is exportability to specialist engines. I have a friend who uses Max exclusively, for games, films, television, goverment and agency work!

He and his colleagues worked on all the WRC games for PS2 at Evolution.

Whatever the good or bad points about Quill 3D and CShop and Maplet these are not the tools which the pros are using. Max, Maya, Lightwave are.

We aspire to be games designers of the best calibre we are able to be... if we have access to Max should'nt it be the choice over the other less capable products?

Enough of this chatter... :)

Coded should choose the 'weapon' of his choice and go with it, be it Quill or CShop or Maplet or whatever.

I kinda wonder why the question wasn't asked before he bought Max...could have saved a lot of questions! :)

Coded?

Did you purchase Max because it was a good price, because you knew it was a great tool to use - or that you thought it was the best for the job? Did you not think that before you spent all that hard earned dosh on Max that you should check out the other products for level design first?

Or are you just japing with us?

:)

IPete2.

Hey Coded, I just had a thought! I'll swap you my origianl copy of Quill3D for your original copy of Max 6.0! lol.