Hmm I lack a modelling prog that exports in B3d
I tried using EntityColor to make it 'greyer' before texturing, but I think that may be totally unnecessary. My ambient light is quite dark.
How was it created???
I'm only experimenting, so in actual fact, I 'stole' a .BSP, and converted it using BSP Factory
I tried using EntityColor to make it 'greyer' before texturing, but I think that may be totally unnecessary. My ambient light is quite dark.
How was it created???
I'm only experimenting, so in actual fact, I 'stole' a .BSP, and converted it using BSP Factory