Is it possible to take a mesh with one surface and texture individual areas.
It seems you could using the index value of its texture map. Or the U V values.
I thought I seen that being done in some example. Just can't find it now.
Thanks.
It seems you could using the index value of its texture map. Or the U V values.
I thought I seen that being done in some example. Just can't find it now.
Thanks.