tokamak physics thread 3:

Blitz3D Forums/Blitz3D Programming/tokamak physics thread 3:

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I agree Sweenie is the man!!! :) Now breakage and collision info is a very hard issue at least in my book. We have yet to get either fully working, but everything else is fully functional. I know we don't need two otpions really, but Right when we saw Tokamak physics we were developing a group of game developement dlls and figured why not use tokamak physics.

we will try to make our other dlls that work with tokamak work with either one easily. Basically The options will be there for two alternative interfaces with tokamak. Our team here wanted to have it done on a time table of our choosing, so nothing is wrong with sweenies developement.

We are interested in getting as many game creation tools to all of you guys as we can to make better games without the hype and hoopla of massive publishers.

The thing with tokamak is that there is hardly any documentation anywhere on how to use it itself, let alone how to write a wrapper for it. Anyone who can understand it all enough to wrap it up in a functional way so that it is usable by teh public is a good man...

I will keep you informed, and Sweenie feel free to email me if you have ideas about collision info and breakage. We are all looking in awe of thta problem. Keep u pthe good work...

sirgorto@...