As Ross said, I don't know how Milkshapes UV editor works, but to tile a texture in most 3D programs you would increase the size of the UVs.
A picture speaks a thousand words :)
Note! I 'think' 0,0 starts in the top left corner in Blitz, in Lightwave it's bottom left.

Cya!
Tom
A picture speaks a thousand words :)
Note! I 'think' 0,0 starts in the top left corner in Blitz, in Lightwave it's bottom left.

Cya!
Tom