Probably a silly texture question

Blitz3D Forums/Blitz3D Programming/Probably a silly texture question

As Ross said, I don't know how Milkshapes UV editor works, but to tile a texture in most 3D programs you would increase the size of the UVs.

A picture speaks a thousand words :)
Note! I 'think' 0,0 starts in the top left corner in Blitz, in Lightwave it's bottom left.


Cya!
Tom