Creating Water Surfaces - Any tips on how to achieve it

Blitz3D Forums/Blitz3D Programming/Creating Water Surfaces - Any tips on how to achieve it

Yeah, it does. But cubemapped water requires you to take a render of the enviroment, which is probably as slow as a mirror. :)

Cubemapped water does look the better tho :) But if, as you say, you don't need to rippling, then a mirror could be the way to go.