@Masterbeaker,
Yeah I guess I concede the hammer point, but Coded already has purchased Max. He hasn't spent that money lightly and he has produced levels before.
I think the navigation around Max both Gui and shape/level/character/models and the control you have within that work space is far, far superior to Quill3D - which is clunky to say the least!
This is of course only my opinion.
@CodeD,
The reason I didn't mention CShop (which is a much simpler tool far easier and quicker but has far less functions than Quill3d) is exactly because Josh does not wish to support b3d export currently (afaik).
You can use the .csm exported maps/levels with the Singularity Engine, (which btw is a b3d developed product). You can include stuff like physics, particles, my door entities, parametes galore from CShop prefabs/parameters, straight into the Singularity Engine - written in b3d.
But you will need to get your head around the engine itself - not too difficult but as it is still in development, it is likely to change (and does often), so keeping up can be a task!
On the other hand I was able to develop door entities to control doors opening, closing, keys and locks with just a few days programming. These are avaialable as prefabs you just drop them into your map and configure your setting - very very easy.
You can export .X and lightmaps (which is cool), and CShop 4.0 is much much much better than 3.x for stability and user friendliness - You can go fullscreen with any viewport for a start! CSG and Carve are back but with some bugs I believe.
But there is no b3d export currently - and from what Josh has said I would guess it is not too likely to be there any time soon.
So again, this may not be the best solution.
To do Cutting stuff in Max is pretty easy.
Make a box, make a sphere. Make the sphere overlap the box a little.
Select the box and look for 'standard primitives' pull down. Inside there select compound objects.
There is a button in the called Boolean, click it.
Click 'Pick Operand B'. Select the sphere. Voila! One big sphere shaped hole in your box!
Lovely!
IPete2.
Yeah I guess I concede the hammer point, but Coded already has purchased Max. He hasn't spent that money lightly and he has produced levels before.
I think the navigation around Max both Gui and shape/level/character/models and the control you have within that work space is far, far superior to Quill3D - which is clunky to say the least!
This is of course only my opinion.
@CodeD,
The reason I didn't mention CShop (which is a much simpler tool far easier and quicker but has far less functions than Quill3d) is exactly because Josh does not wish to support b3d export currently (afaik).
You can use the .csm exported maps/levels with the Singularity Engine, (which btw is a b3d developed product). You can include stuff like physics, particles, my door entities, parametes galore from CShop prefabs/parameters, straight into the Singularity Engine - written in b3d.
But you will need to get your head around the engine itself - not too difficult but as it is still in development, it is likely to change (and does often), so keeping up can be a task!
On the other hand I was able to develop door entities to control doors opening, closing, keys and locks with just a few days programming. These are avaialable as prefabs you just drop them into your map and configure your setting - very very easy.
You can export .X and lightmaps (which is cool), and CShop 4.0 is much much much better than 3.x for stability and user friendliness - You can go fullscreen with any viewport for a start! CSG and Carve are back but with some bugs I believe.
But there is no b3d export currently - and from what Josh has said I would guess it is not too likely to be there any time soon.
So again, this may not be the best solution.
To do Cutting stuff in Max is pretty easy.
Make a box, make a sphere. Make the sphere overlap the box a little.
Select the box and look for 'standard primitives' pull down. Inside there select compound objects.
There is a button in the called Boolean, click it.
Click 'Pick Operand B'. Select the sphere. Voila! One big sphere shaped hole in your box!
Lovely!
IPete2.