redertween issue

Blitz3D Forums/Blitz3D Beginners Area/redertween issue

Don't focus on Millisecs(), you are only worried about time elapsed since the last time you ran the game logic.

something like the pseudo code below...

when pause key is hit:
elapsedTime = millisecs() - lastTime; store the elapsed time. (Last time is whenever you last did a 'tween' or checked the time.)


when game is finally un-paused:

lastTime = millisecs() - elapsedTime; set the current time count back by the amount you stored previously.