still no luck .whatever I do the frames just play out.
tried this:
If KeyDown(30) ; forward
SetAnimTime p\model ,45,2;(2 is the idle sequence)
If Animating(p\model)=p\walk
Animate p\model,3,.7,1
EndIf
MoveEntity p\entity,0,0,.3
EndIf
I wonder of its because i have the controls set like this:
If Animating(p\model)=p\walk
Animate p\model,3,.7,1
EndIf
normally to loop this sequence you would just have
Animate p\model,1,.7,1
Unfortunately
If keydown(30)
Animate p\model,1,.7,1
Move entity p\entity,0,0,1
EndIf
just makes the animation stick on the first frame
key hit would be better, but then I wouldn't move forward unless I kept hitting the key
In any case nothing seems to work.
tried this:
If KeyDown(30) ; forward
SetAnimTime p\model ,45,2;(2 is the idle sequence)
If Animating(p\model)=p\walk
Animate p\model,3,.7,1
EndIf
MoveEntity p\entity,0,0,.3
EndIf
I wonder of its because i have the controls set like this:
If Animating(p\model)=p\walk
Animate p\model,3,.7,1
EndIf
normally to loop this sequence you would just have
Animate p\model,1,.7,1
Unfortunately
If keydown(30)
Animate p\model,1,.7,1
Move entity p\entity,0,0,1
EndIf
just makes the animation stick on the first frame
key hit would be better, but then I wouldn't move forward unless I kept hitting the key
In any case nothing seems to work.