Command Expansion WishList

Blitz3D Forums/Blitz3D Programming/Command Expansion WishList

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

A way to transfer handles from say a texture to a sprite.
Or from a texture to a memory bank.
So we don't have to use copy rect. Just change the handle from a texture handle to a bank handle, and vis versa.
Also would be nice to be able to tile a terrain. Now that might be very intensive programing though.
Or how about after rendering a scene far into the distance.
Be able to make a snapshot of it and place the snapshot on a sky box. Then one could render a scene far into the distance once
and use that as a horizon, for the scene. Then render once in a while to update the skybox.