A way to transfer handles from say a texture to a sprite.
Or from a texture to a memory bank.
So we don't have to use copy rect. Just change the handle from a texture handle to a bank handle, and vis versa.
Also would be nice to be able to tile a terrain. Now that might be very intensive programing though.
Or how about after rendering a scene far into the distance.
Be able to make a snapshot of it and place the snapshot on a sky box. Then one could render a scene far into the distance once
and use that as a horizon, for the scene. Then render once in a while to update the skybox.
Or from a texture to a memory bank.
So we don't have to use copy rect. Just change the handle from a texture handle to a bank handle, and vis versa.
Also would be nice to be able to tile a terrain. Now that might be very intensive programing though.
Or how about after rendering a scene far into the distance.
Be able to make a snapshot of it and place the snapshot on a sky box. Then one could render a scene far into the distance once
and use that as a horizon, for the scene. Then render once in a while to update the skybox.