increasing the tween value will make it worse.
I have it so the idle plays when you are not pressing any keys. I included walk code so you can see what i am doing
;walking forward
If KeyDown(200) And walkflag=False
MoveEntity p\entity,0,0,.2
If Animating(p\model)=p\walk
Animate p\model,3,.7,1 walkflag=True
EndIf
EndIf
If Not KeyDown(200) Then walkflag= False
;Idle
If Not Animating (p\model)
If Animating(p\model)=p\idle
Animate p\model,3,.2,2 ;this is the idle animation
EndIf
EndIf
I tried idle with flags and still is does the same thing.
idle loops, then plays the extra cycle when i break out of the loop by walking/jumping or whatever
it only happens with idle .
I have it so the idle plays when you are not pressing any keys. I included walk code so you can see what i am doing
;walking forward
If KeyDown(200) And walkflag=False
MoveEntity p\entity,0,0,.2
If Animating(p\model)=p\walk
Animate p\model,3,.7,1 walkflag=True
EndIf
EndIf
If Not KeyDown(200) Then walkflag= False
;Idle
If Not Animating (p\model)
If Animating(p\model)=p\idle
Animate p\model,3,.2,2 ;this is the idle animation
EndIf
EndIf
I tried idle with flags and still is does the same thing.
idle loops, then plays the extra cycle when i break out of the loop by walking/jumping or whatever
it only happens with idle .