Project PLASMA FPS 2004: Thread 3

Blitz3D Forums/Blitz3D Programming/Project PLASMA FPS 2004: Thread 3

The thing that could cause problems is the amount of players/bots on screen at any given time.
I reckon blitz would baulk on this pretty quickly

I think what jfk is talking about with regard to LOD as regards the level geometry is sensible.
And for this kind of FPS, it think its again wise just to have indoor levels.
I suppose if the project rally blossoms , then you can think about adding the fancier features.
I suppose it s the thing to get a working demo up and running soon as possible.
Is the priority here to make an engine framework or to make a game , bit confused.( perhaps both)

Is there any code yet/any plans soon
for animation control of the characters.I have been working on my own for my other demo , but had a lot of problems.

lastly can I upload my stuff somewhere. i don't want to use my planet unreal site for this.