Hi
As someone who has never done any 3D modeling before, I've just started using wings3D which I think is a great prog, particularly for beginners like me. ;) Trouble is, when I export a model in 3DS format and display it in B3D, it looks pretty crap - all the normals seem to be wrong and the model is rotated 90 degs around the X axis. :(
Could someone who uses wings3D tell me how to get models into B3D properly, please! I'd also like to know how to optimize models so that redundant tris/quads/verts etc. get removed as wings3D seems to place edges where they dont appear to be needed, if you see what I mean.
Thanks in advance!
As someone who has never done any 3D modeling before, I've just started using wings3D which I think is a great prog, particularly for beginners like me. ;) Trouble is, when I export a model in 3DS format and display it in B3D, it looks pretty crap - all the normals seem to be wrong and the model is rotated 90 degs around the X axis. :(
Could someone who uses wings3D tell me how to get models into B3D properly, please! I'd also like to know how to optimize models so that redundant tris/quads/verts etc. get removed as wings3D seems to place edges where they dont appear to be needed, if you see what I mean.
Thanks in advance!