It sounds like your pixels are transparent white (0x00ffffff) instead of transparent black (0x00000000). For best results you want to use the transparent version of any neighboring solid pixels.
Scale alpha masked sprite aura problem
Blitz3D Forums/Blitz3D Programming/Scale alpha masked sprite aura problemThe forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.