Mark.. Blitz's Z-buffer accessible, but...

Blitz3D Forums/Blitz3D Programming/Mark.. Blitz's Z-buffer accessible, but...

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

"Sure it does. Using shadow volumes. What you're refering to are shadow maps, a pretty different technique."

Uh... shadow volumes? Shadow maps?

Shadow maps are what I use. Shadow volumes sounds like the technique used for stencil shadows.

Neither sounds like it has any realtion to zbuffer shadows, which use the method I described and which is probably one of the only methods for which calculating a zbuffer of the scene would be useful.

But feel free to find a webpage proving me wrong. :-)