"Sure it does. Using shadow volumes. What you're refering to are shadow maps, a pretty different technique."
Uh... shadow volumes? Shadow maps?
Shadow maps are what I use. Shadow volumes sounds like the technique used for stencil shadows.
Neither sounds like it has any realtion to zbuffer shadows, which use the method I described and which is probably one of the only methods for which calculating a zbuffer of the scene would be useful.
But feel free to find a webpage proving me wrong. :-)
Uh... shadow volumes? Shadow maps?
Shadow maps are what I use. Shadow volumes sounds like the technique used for stencil shadows.
Neither sounds like it has any realtion to zbuffer shadows, which use the method I described and which is probably one of the only methods for which calculating a zbuffer of the scene would be useful.
But feel free to find a webpage proving me wrong. :-)