Mark.. Blitz's Z-buffer accessible, but...

Blitz3D Forums/Blitz3D Programming/Mark.. Blitz's Z-buffer accessible, but...

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No. Because then you would miss a lot of camera pixels and hit a lot of them twice.

It's kind of like trying to draw a circle by detrmine if each point in a sqaure is in a circle, or drawing the circle by drawing circles of increasing size until you reach the radius you want. In the latter you miss some pixels and hit quite a few others more than once.