I'm not even sure how one would convert a 2D screen coordinate + Z value to camera space. Anyone know a good way that doesn't reuqire you to know the camera's FOV?
Mark.. Blitz's Z-buffer accessible, but...
Blitz3D Forums/Blitz3D Programming/Mark.. Blitz's Z-buffer accessible, but...The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.