After re-reading the previous posts, I realize that I misunderstood the problem. I thought you were saying that from certain positions, your framerate was actually dropping when you turned the portal system on !! My apologies.
Polycount is just one factor that affects your framerate. So, there ARE situations that dropping more polys will result in less of a frame rate increase. If those polys happen to be part of only one or two surfaces, you're not saving that much.
Converting individual surfaces to entities won't help, btw.
Polycount is just one factor that affects your framerate. So, there ARE situations that dropping more polys will result in less of a frame rate increase. If those polys happen to be part of only one or two surfaces, you're not saving that much.
Converting individual surfaces to entities won't help, btw.