TrisRendered and FPS

Blitz3D Forums/Blitz3D Programming/TrisRendered and FPS

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

After re-reading the previous posts, I realize that I misunderstood the problem. I thought you were saying that from certain positions, your framerate was actually dropping when you turned the portal system on !! My apologies.

Polycount is just one factor that affects your framerate. So, there ARE situations that dropping more polys will result in less of a frame rate increase. If those polys happen to be part of only one or two surfaces, you're not saving that much.

Converting individual surfaces to entities won't help, btw.