I'm running it currently on a resolution of 1024 x 768.
The measurement where allways taken from the same position.
The source is much to big to post and the portalsystem works entirly correct and does the poly reduction.
The only things that i can imagine is that if a lot of surfaces with different textures comes in view the framrate drops ... but in Blitz there is no way to check this out.
Would be nice to have some commands to analyse the render process some more.
There is a big difference in speed when textures aplied to surfaces instead of entitys ... could the mesh setup be optimized ? Does anyone tested if converting all surfaces to entitys increases performance ?
The measurement where allways taken from the same position.
The source is much to big to post and the portalsystem works entirly correct and does the poly reduction.
The only things that i can imagine is that if a lot of surfaces with different textures comes in view the framrate drops ... but in Blitz there is no way to check this out.
Would be nice to have some commands to analyse the render process some more.
There is a big difference in speed when textures aplied to surfaces instead of entitys ... could the mesh setup be optimized ? Does anyone tested if converting all surfaces to entitys increases performance ?