GetAsyncKeyState might work, but make sure you have some heavy rendering going on at the same time you test this stuff. Due to it's messagepump setup, Blitz3D does not behave exactly like a normal Windows app with mouse and keyboard input. The hook posted above, is the only way I have found to get keystrokes through in a stable manner.
win32api and getting hotkeys problem? ideas? soja, james, tracer?
Blitz3D Forums/Blitz3D Programming/win32api and getting hotkeys problem? ideas? soja, james, tracer?The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.