Well it's took awhile and many brains put together... but I think im finally happy with the way the trees are interacting with DX lighting now...
The light dosent flat shade the mesh as dx normally does ... instead it sorta frosts the edges of the mesh (in this case the leaf chunks)..
Need to spend some more time on it and smooth out a few rough edges..
This screenshot is a combo of dx-lighting and vertex tinting, although i think the effect will become more of a 'highlighting' feature and less dx-light based in the near future... Working with single surface trees (or any ss-mesh for that matter) closes the door to effects that are normally 'easy to acheive'..
dxlight_shot
The light dosent flat shade the mesh as dx normally does ... instead it sorta frosts the edges of the mesh (in this case the leaf chunks)..
Need to spend some more time on it and smooth out a few rough edges..
This screenshot is a combo of dx-lighting and vertex tinting, although i think the effect will become more of a 'highlighting' feature and less dx-light based in the near future... Working with single surface trees (or any ss-mesh for that matter) closes the door to effects that are normally 'easy to acheive'..
dxlight_shot