Jumping again

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Hey i kind of understand that ,I will look at it further tomorrow.
pickedNY()seems like a very handy command

but for my situation isn't it just PickedY() that i need?
ie if the line pick for the floor( PickedY())is true then my jump flag is =1

I am at the stage where little things are starting to bug me.
Like you solve one problem and up pops another
By seperating the walls from the floor i have ballsed up my line pick for the flexmesh.