Project PLASMA FPS 2004: Thread 3

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basically I feel we just animate the movement of shooting. ie a small gun is one handed, big is two handed like in Unreal Tournament
So for fire it will be a 15 frame looped animation.

i will be exporting using b3d pipeline, so we use exrtact animseq
Also i wll be doing alll the amimations in one max file, so we have one big long sequence. its just easier to have one max file then 30 seperate ones.
But anyway if you want big guns and small guns , its still doable
I suppose you can just attach the weapon mesh to the biped hand bone, using find chilld or something ( for the bots I mean)