The closer your animation gets to 0 frames per second, the "choppier" your animation will seem regardless of blur techniques, etc.
25-30 fps is the 'standard' norm for smooth animation, with frame rates higher than 50 or 60 being a waste of resources, really (99% of the population will not notice the difference between, say, 60 and 90 fps, but the latter will require 50% more memory than the former!
The best way is to experiment yourself with different framerates to see what impact those changes have and then compromise. Maybe decrease the resolution or the size of the sprite and then keep the fps at around 25-30, for example. Remember that not everyone has a 256MB graphics card...
Russell
25-30 fps is the 'standard' norm for smooth animation, with frame rates higher than 50 or 60 being a waste of resources, really (99% of the population will not notice the difference between, say, 60 and 90 fps, but the latter will require 50% more memory than the former!
The best way is to experiment yourself with different framerates to see what impact those changes have and then compromise. Maybe decrease the resolution or the size of the sprite and then keep the fps at around 25-30, for example. Remember that not everyone has a 256MB graphics card...
Russell