I don't really understand how it works, it seems like it skips frames when it can't keep up with the graphics but that's exactly the opposite of what I want.
I want to determine the perfect framerate for a system, and lock to that to keep the experience as smooth as possible. I do not want to drop frames (only if it's consistent, so not noticable).
I want to determine the perfect framerate for a system, and lock to that to keep the experience as smooth as possible. I do not want to drop frames (only if it's consistent, so not noticable).