Project PLASMA FPS 2004: Thread 3

Blitz3D Forums/Blitz3D Programming/Project PLASMA FPS 2004: Thread 3

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Hum - not sure if the editor really needs a 3D Gui- 3D guis are always harder to implement than 2D guis IMHO. I would seperate the two things: gui for the editor(s) and Menu for the game. The game Menu can be a custom design, it doesn't require a fullfledged gui. We should not concetrate on fancy gui stuff, rather progress with the parts that are vital for the game. I want the game to be playable asap, no matter how dumb it might be in the beginning. Then we add a lot of handlers, such as doors, health system etc. et voila there's the game.

Ok, if you think we can use my Editor, I will take some time soonish to make the gui a bit nicer. I will then provide a basic Level Load function, and you will have to rewrite it to make it a code that fits in the current core.

This is the editor window in its current state. Personally I find it extremly useful, but some gadgets are a bit uncommon. I think it's only up to a good Documentation. Did anyone of this team ever use it?


BTW Frank (Or DangerDave), can you upload the plasma_levelmesh1.zip to the project page? I had to delete it on my server because I need the space urgently, thanks.