"byside the EntityFX must be set to fullbright if it's using a Lightmap - a thing that must be configurable in the Level-Editor."
Interesting... that makes sense, I'll add that to my todo list. :)
The media, the map and the model, are looking cool!
Interesting... that makes sense, I'll add that to my todo list. :)
The media, the map and the model, are looking cool!