Project PLASMA FPS 2004: Thread 3

Blitz3D Forums/Blitz3D Programming/Project PLASMA FPS 2004: Thread 3

Thanks Todd, your suggestions are welcome. Currently we use B3D, but the ENgine will be capable of handling .X and .3DS as well since there is no diffrence in the loading procedere, byside the EntityFX must be set to fullbright if it's using a Lightmap - a thing that must be configurable in the Level-Editor.

Frank - thank you nice to see you like it. Concerning adding new features to my editor: Not sure if this will be very easy. In fact it would maybe be a good idea to restart from scratch cause the code is pretty ugly and the Gui is not very flexible.

The main problem is: It is using an Array with entity slots, each of them contains all necessary entity properties. Now, when the editor is selecting an entity, it's working with a copy of the array entry. This means first it has to load the copy, and after the chanches it has to write it back to the array. This is complicating the source.