Project PLASMA FPS 2004: Thread 3

Blitz3D Forums/Blitz3D Programming/Project PLASMA FPS 2004: Thread 3

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jfk,

The level is EXCELLENT! It should not be difficult for us to add interactive objects: Switches, Door, Platform, Ladder, and Props to in the future.

Interesting, I haven't experienced any performance differences with using loadanimmesh vs loadmesh on any of the my platforms: PII 400, PIII 700, Duron 1G and P4 2.0G. One of my major concerns with loading individual geometry is surface count.

Using your editor will save time. The current features your editor supports should not be a problem. We can add new features if necessary.

Seek & Destory Fixed. There was a problem with camera setup. The Seek & Destroy Path concept is very good and really fast. I'm gonna expand on it to seek other objects.